4.16. Transform bodies

This dialog provide means for geometrical transformation of the selected bodies from the active Input Frame.

grab-transform_bodies.gif
ROT_DEFini

Combo box to either:

Add to Input

1) add in the input the transformation as a ROT-DEFini card

Get from Input

2) get from the Input file the transformation based on an existing ROT-DEFini card

Zero

values smaller than this value are considered as zero

Accuracy

maximum number of digits to use

Use QUA…

Convert infinite cylinders and elliptical cylinders to infinite QUA.gifQUA or very long RCC.gifRCC / REC.gifREC

Infinite

height to use when XCC.gifXCC, YCC.gifYCC, ZCC.gifZCC or XEC.gifXEC, YEC.gifYEC, ZEC.gifZEC are converted to RCC.gifRCC or REC.gifREC

Transformation types and arguments

Type

Arguments

Description

O

x y z

Define origin of all transformations. It has to be the first operation and only ONE is accepted It is equivalent to - T -x -y -z Moving back to origin - … Perform the transformations - .. - T x y z Move back to initial position

T

x y z

Translate by [x,y,z]

TX

x

Translate by [x,0,0]

TY

y

Translate by [0,y,0]

TZ

z

Translate by [0,0,z]

RX

x

Rotate around X axis by x degrees

RY

y

Rotate around Y axis by y degrees

RZ

z

Rotate around Z axis by z degrees

MX

Mirror X values

MY

Mirror Y values

MZ

Mirror Z values

S

s

Scale dimensions by s (use with care)

ignore

Ignore this entry