4. Geometry Editor

Geometry Editor is an addition to flair for viewing/debugging and editing FLUKA geometries in a graphical way. It works on 2D cross sections of the geometry with some 3D capabilities. 2D might seems a handicap but is not really a problem since most of the objects can be considered as 2D that are extruded in the 3rd dimension

Pros:
  • Fast display of complex geometries;

  • Many user-customizable layers;

  • Graphical editing of the bodies with snapping mechanism to generate accurate coordinates;

  • Visual selection and editing of zones w/o the need to know the orientation of bodies;

  • Use real curve of bodies with no conversion to vertices/edges;

  • Interactive debugging with information of problematic bodies, regions and/or zones;

Cons:
  • Tricky to orientate in an unknown geometry;

  • Difficult to find region using the expression

grab-geometry-page.gif
On the left side there are 3 tabs
Geometry

Contains information on the bodies, regions, materials, transformations and flair objects. It has two listboxes for filtering, selecting and editing the displayed information

Layers

Customize the various display layers Layers

Errors

Error information during loading or plotting of the geometry.

In the main display there are 4 viewports named:

Red, Green, Blue and Magenta.

identified by their color on the maximize button