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F4.10.1} Adding New bodies
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Shortcuts:
- Menu -> Insert -> Bodies
- Icon
- Right-mouse-click to open popup menu
- [Ctrl]+Right-mouse-click to open the insert dialog
- [Spacebar] or [Ins] or [Ctrl-Enter] to open the insert dialog
- [b] to open directly the bodies insert dialog
- [B] to repeat the last body added
Mouse actions:
1. Select the type of body you want to insert
2. Move to the appropriate viewport, body will be
perpendicular to the selected viewport
3. <Left-mouse> click on the wished location of the new body
4. either release the left-button and drag the cursor
or keep the left-button pressed drag to the location of
the first extend of the body
NOTE: - Releasing is lets you create more precise objects
- You can type-in the coordinate the coordinate during the
action e.g. while adding a SPH type 40 and it
will set the radius to 40
5. click and continue with the next one...
Mouse Steps:
XYP, XZP, YZP: Viewport should not be parallel to body
* Location
PLA: perpendicular to viewport
* Location
* 2nd point belonging on the plane
RPP: symmetric around the w-axis
* Location
* Outer corner on the viewing plane
BOX: XY plane // viewport, Z vector = -w
* Location
* X-vector end
* Move outer plane
WED: as in BOX
* Location
* X-vector
* Y-vector (forced perpendicular to X)
RCC: Height will be lying on viewport
* Location
* Height
* Radius
REC: Height will be lying on viewport
* Location
* Height
* Radius-X
* Optionally: Radius-Y if viewport permits it
XCC, YCC, ZCC
* Location
* Radius
XEC, YEC, ZEC: be careful on the chosen viewport
* Location
* Radius-X
* Optionally: Radius-Y if viewport permits it
TRC: Height will be lying on viewport
* Location
* Height
* Apex radius
* Base Radius
ARB: not possible for the moment
QUA: will generate a sphere at desired location
Location
Notes:
- The default dimension/radius of all new bodies is one grid unit
- Renaming a body will automatically rename any reference to it
without asking the user
- All new bodies will use the same name prefix from the
last body renamed
- Shortcut: [n]ame allows to fast edit the name of the object
without the need to move the mouse to the properties listbox
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