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F4.14} Transform bodies
This dialog provide means for geometrical transformation of the
selected bodies from the active Input Frame.
"ROT_DEFini" Combo box to either:
"Add to Input" 1) add in the input the transformation as a
ROT-DEFini card
"Get from Input" 2) get from the Input file the transformation
based on an existing ROT-DEFini card
"Zero" values smaller than this value are considered
as zero
"Accuracy" maximum number of digits to use
"Use QUA..." Convert infinite cylinders and elliptical
cylinders to infinite QUA or very long RCC/REC
"Infinite" height to use when [XYZ]CC or [XYZ]EC are
converted to RCC or REC
Transformation types and arguments
Type Arguments Description
---- --------- --------------------------------
O x y z Define origin of all transformations. It has to
be the first operation and only ONE is accepted
It is equivalent to
T -x -y -z Moving back to origin
... Perform the transformations
..
T x y z Move back to initial position
T x y z Translate by [x,y,z]
TX x Translate by [x,0,0]
TY y Translate by [0,y,0]
TZ z Translate by [0,0,z]
RX x Rotate around X axis by x degrees
RY y Rotate around Y axis by y degrees
RZ z Rotate around Z axis by z degrees
MX - Mirror X values
MY - Mirror Y values
MZ - Mirror Z values
S s Scale dimensions by s (use with care)
ignore Ignore this entry
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