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F6.5} Geometry
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Laptop mode Swap middle with right mouse button for
the pan/zoom/rotate actions on the
Geometry Editor
Invert Mouse Wheel Invert the zooming of the mouse wheel
Zoom on Mouse Location Check to zoom In/Out on mouse location.
Uncheck to zoom In/Out on viewport center.
Pressing [Alt] during zooming inverts the action
Prefer QUA on rotation Allow rotating infinite cylinders and transform
them to QUA
Use of deprecated bodies (BOX,RAW,ARB)
Allow the use of deprecated bodies BOX/RAW/WED/ARB
for back compatibility. Propose them in the adding
menus
# CPU/cores Number of cores per viewport to use.
0 = parallel mode with all cores available per
viewport (default);
1 = synchronous mode, 1 core per viewport;
n = parallel mode with n cores per viewport.
To activate the changes a restart is required.
Snapping distance Distance in pixel where snapping to
closest point takes place
Zero number smaller than this will be
considered as zero
Infinite when converting [XYZ]CC/[XYZ]EC to infinite
cylinders RCC and REC what height to use
Accuracy number of significant digits to use
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